top of page

Winter 2025 Development Hoops Tournament Rules


As we head into Tournament Weekend, all players, coaches, and spectators should review the official rules to ensure a smooth and fair competition. Below, you’ll find the guidelines for Development Hoops, including game structure, rules of play, and expectations for all participants.


Please review these rules before the tournament begins to help keep the games running efficiently and ensure a positive experience for everyone involved.


2nd/3rd Grade Boys and Girls:

Game Play:

28-minute games

14-minute halves, stopping the clock at 1 minute left in the second half, and for TIMEOUTS


Overtime: 

  • It will be 2 minutes in overtime

  • If Overtime goes into a double overtime then its first Basket Wins

*Game will be considered a draw if the game continues more than 15 minutes past end time


Time outs: Each coach gets one 30-second timeouts each half. TIMEOUTS DO NOT CARRY OVER INTO THE NEXT HALF


General Rules :

Every player must play equal time for all games

PRESS RULE: Press is not allowed until the last minute of the second half.

 

CARRIES: Should be called if the player holds the ball to body or if the ball goes above players head.


DEFENSE: No zone defense. Every player must play defense on one player. No double teams or trap defense. Recovery help defense is allowed


PLAYS: Inbounding plays and ball screens are allowed- NO OFFENSIVE PLAYS ALLOWED 


MERCY RULE: If a team is up more than 15 points then the clock does not stop. Losing team will add a player to the court until the deficit falls under 10. 


Referees can use their discretion on travel and double dribble calls. All travels and double dribbles should be called unless the player's skill does not contribute to a decently consistent flow of the game. Excessive/harsh reach in fouls on defense should be called. 


INJURIES: Clock will stop if needed for an injury timeout. If Injury timeout is necessary then injured player must take a small break from game play 


REFS DO NOT CALL: 

Backcourt 

3 seconds for offense standing in the paint

5 second defensive call 


4th/5th Grade Boys and Girls


Game Play:

28 minute games

14-minute halves, stopping the clock at 1 minute left in the second half, and for TIMEOUTS


Overtime: 

  • It will be 2 minutes in overtime

  • If Overtime goes into a double overtime then its first Basket Wins

*Game will be considered a draw if the game continues more than 15 minutes past 

end time


Time outs: Each coach gets one 30-second timeout each half.. TIMEOUTS DO NOT CARRY OVER INTO THE NEXT HALF


Fouls: 

7 Team Fouls: Bonus

10 Team Fouls: Double Bonus

Technical fouls: 1 free throw (coach picks the shooter), and the team gets the ball back.)


General Rules: 

  • Every player should play equal time for all regular season games

  • Back court is enforced

  • PRESS RULE: Press is not allowed until the last minute of the second half. 

  • CARRIES: Should be called if the player holds the ball to body, if the ball goes above players head, or if the ball sits on the palm of players hand. 

  • MERCY RULE: If a team is up more than 15 points then the clock does not stop. If the winning team is more than 25 points ahead they will be required to drop a player from gameplay until the deficit falls under 10. 

  • DEFENSE: No zone defense. Every player must play defense on one player. No double teams or trap defense. Recovery help defense is allowed.  

  • BACK COURT TIMEOUTS: Offensive team only gets remaining time left before timeout was called to advance 

  • PLAYS: Inbounding plays and ball screens are allowed- NO OFFENSIVE PLAYS ALLOWED 

  • Referees should call all travel and double dribble calls. All travels and double dribbles should be called despite the player's skill level. Excessive/harsh reach in fouls on defense should be called. 

  • INJURIES: Clock will stop if needed for an injury timeout. If Injury timeout is necessary then injured player must take a small break from game play 

  • REFS DO NOT CALL: 

    • 3 seconds for offense standing in the paint

    • 5 second defensive call 


Middle School Girls: 

Game Play:

28 minute games

14-  minute halves, stopping the clock at 1 minute left in the second half, and for TIMEOUTS


Overtime: 

  • It will be 2 minutes in overtime

  • If Overtime goes into a double overtime then its first Basket Wins

*Game will be considered a draw if the game continues more than 15 minutes past end time


Time outs: 

Each coach gets one 30-second timeouts each half. TIMEOUTS DO NOT CARRY OVER INTO THE NEXT HALF. It will be considered a technical four if coach calls for timeout they do not have 


Team Fouls: 

7 Team Fouls: Bonus (1 and 1)

10 Team Fouls: Double Bonus (two free throws) 

Technical fouls: 1 free throw (coach picks the shooter), and the team gets the ball back.


General Rules: 

  • Back court is enforced 

  • PRESS RULE : Press is allowed the last 10 minutes of the second half.

  • MERCY RULE: If a team is up more than 15 points then the clock does not stop. If the winning team is more than 30 points ahead they will be required to drop a player from gameplay until the deficit falls under 10. 

  • CARRIES: Should be called if the player holds the ball to body, if the ball goes above players head, or if the ball sits on the palm of players hand. 

  • DEFENSE: No zone defense. Every player must play defense on one player. No double teams or trap defense. Recovery help defense is allowed.  

  • BACK COURT TIMEOUTS: Offensive Team only gets remaining time left before timeout was called to advance 

  • Referees should call all travel and double dribble calls. All travels and double dribbles should be called despite the player's skill level.

  • Excessive/harsh reach in fouls on defense should be called. 

  • PLAYS: Inbounding plays and ball screens are allowed- NO OFFENSIVE PLAYS ALLOWED

  • INJURIES: Clock will stop if needed for an injury timeout. If Injury timeout is necessary then injured player must take a small break from game play 

  • REFS DO NOT CALL: 

    • 3 seconds for offense standing in the paint

    • 5 second defensive call


Middle School Boys: 

Game play:

28 minute games 

14-minute games. Stopping the clock at 1 minute left in the second half, and for TIMEOUTS


Overtime: 

  • It will be 2 minutes in overtime

  • If Overtime goes into a double overtime then its first Basket Wins

*Game will be considered a draw if the game continues more than 15 minutes past end time


Time outs: 

Each coach gets Two 30-second timeouts each half. TIMEOUTS DO NOT CARRY OVER INTO THE NEXT HALF. It will be considered a technical four if coach calls for timeout they do not have.


Team Fouls: 

7 Team Fouls: Bonus (1 and 1)

10 Team Fouls: Double Bonus (two free throws) 

Technical fouls: 1 free throw (coach picks the shooter), and the team gets the ball back.


General Rules: 

  • Back court is enforced 

  • PRESS RULE:  Press is allowed for the whole game UNLESS A TEAM IS UP BY 15 OR MORE POINTS

  • MERCY RULE: If a team is up more than 15 points then the clock does not stop. If the winning team is more than 30 points ahead they will be required to drop a player from gameplay until the deficit falls under 10.

  • CARRIES: Should be called if the player holds the ball to body, if the ball goes above players head, or if the ball sits on the palm of players hand. 

  • DEFENSE: No zone defense. Every player must play defense on one player. No double teams or trap defense. Recovery help defense is allowed. 

  • BACK COURT TIMEOUTS- Team only gets remaining time left before timeout was called to advance 

  • Referees should call all travel and double dribble calls. All travels and double dribbles should be called despite the player's skill level. Excessive/harsh reach in fouls on defense should be called. 

  • PLAYS: Inbounding plays and ball screens are allowed- NO OFFENSIVE PLAYS ALLOWED 

  • INJURIES: Clock will stop if needed for an injury timeout. If Injury timeout is necessary then injured player must take a small break from game play 

  • REFS DO NOT CALL: 

    • 3 seconds for offense standing in the paint

    • 5 second defensive call 

Recent Posts

See All

Kommentare


Die Kommentarfunktion wurde abgeschaltet.
PPA Life | Play On Developing Players Between the Line
  • Facebook
  • YouTube
  • Instagram
Washington,  DC
Bethesda, MD
Chevy Chase, MD
Takoma Park, MD
Potomac, MD
Kensington, MD
Silver Spring, MD

For best mobile experience download the PPA App

bottom of page